union {
  #include "..\scenes\objects\chess.inc"
  translate<0,6.2,0>  
  scale <1,1,-1>*0.10
  texture{ pigment{ color rgb< 1, 1, 1> } 
           finish { phong 1 }
         } // end of texture 
  rotate< 0,0,0>
  translate <0, 0, 0>
}
