mesh {
  // Utah teapot with (non-smoothed) triangles
  #include "..\scenes\advanced\teapot\teapot_tri.inc"
  rotate<-90,0,0>
  scale 0.35
  
  texture{ pigment{ color rgb< 1, 1, 1> } 
           finish { phong 1 }
         } // end of texture 
  translate <0, 0, 0>
}
